FLASH |
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| By Date Flash Assignments, 2007. | |||
| Assignment #1:BOUNCING
BALL In flash, create a bouncing ball. Here is an example. Create a ball at the bottom of the stage. >Insert >Keyframe Use the arrow tool to select the entire ball.Be sure to select both the fill and stroke. Select it by placing the arrow outside the circle in the upper left and dragging it past the circle to the lower right. Move the ball a little bit. Go back to insert keyframe and move the ball up and down frame by frame. Advanced tutorial. |
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Create a garden - 3 flowers in a field of grass. Save it as garden.fla the flowers are drawn from the polystar tool. Click options in the property window. |
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| Assignment #2: GROWING BALL. In flash, create a ball getting larger. Here is an example. Sample. 1) >Insert >Timeline >New Symbol Call it ball 2) Go to Scene 1 Drag the ball onto themiddle of the stage. Do the following steps as needed. >Insert >Timeline >Keyframe. Select the free transform tool. Grab the corner and make the ball slightly larger. Continue until the ball fills the stage. Next, open the text box by selecting the A tool. >Window >Properties and choose a color, size and font. Place the text in the middle of the ball. Insert several keyframes to increase the time the text remains on the screen. |
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| Open Flash - Color Swatch and Symbols 1) Create a color swatch 2) Draw a star as a symbol 3) Drag the star to the stage and move it. Call it star.fla . Sample. |
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| Assignment #3: ROTATION
WHEEL..In flash, create a wheel. Here is an example. 1) >Insert >Timeline >New Symbol Call it wheel Using oval tool, create a circle. Use the line tool to create spokes. Use the arrow tool and select the wheel. 2) Go to Scene 1 Drag the wheel onto the middle of the stage. Do the following steps as needed. >Insert >Timeline >Keyframe. Select the wheel. Select the Free Transform Tool. Rotate the circle a small amout by moving the cursor over a corner until a loop symbol appears. Drag the mouse a little. Move the circle. Continue to move and rotate the circle around the stage. When you get to the top, change the shape using the scale tool. |
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| Assignment #4:Open Dreamweaver. Save the document in your FLASH folder. Call it rotation.html. Insert a 3x1 table. In row 1, make a title called Rotation. In row two, Insert rotation.swf >Insert >Media >FLASH In row three, describe what rotation and means and how your animation is a rotation. |
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Assignment #5: FLASH: NAME ACROSS SCREEN.In flash, have some words scroll
across the screen. Here is an example.
I like this one. |
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| Assignment #6: Draw a Rabbit Draw a Rabbit 1) Create a Flash Document called rabbit.fla 2 ) Create the shape in the library. >Insert >New Symbol Graphic. Draw the rabbit. Here is a drawing to follow. 3)Go back to Scene1 when complete. Click on Scene1 in upper right corner. |
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Assignment #7: MOTION TWEEN. Open Flash. Shape Tween. |
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In flash, have a sun rise and a sailboat
sail across the water. Here is an example. |
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